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Fey Robber in Pathfinder 2e

Fey Robber - Criminal 1
BLACK GREENSMALLGNOMEHUMANOIDFEY

Gnome cultures typically offer minimal observances for the departed. Gnomes don't possess reservations against recovering treasure that has been buried with a body that has no further use of them.
Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10
Perception +5
Languages Common, Gnomish
Skills Crafting +6 , Deception +2 , Diplomacy +2 , Society +6 , Stealth +7 , Underworld Lore +6

STR +1 , DEX +2 , CON +2 , INT +3 , WIS +2 , CHA -1

Items formula book, shovel, alchemist's tools, dagger, holy water, studded leather armor
AC 17
Saving Throws Fort +7, Ref +7, Will +5
HP18
Speed 25 ft
Melee shovel +6 +1 / -4 ] , Damage Bludgeoning  
Ranged alchemical bomb expert +2 / -3 ] (range increment 20 feet, splash), Effect varies by bomb
Special Abilities Chameleon Gnome When this gnome is in an area where thier coloration is roughly similar to the environment (for instance, forest green in a forest), you can use the single action to make minor localized shifts designed to help you blend into your surroundings. This grants you a +2 circumstance bonus to Stealth checks until your surroundings shift in coloration or pattern.
Fey Fellowship
Infused Items A fey robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations.

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