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Satyr

Originating in the Feywild — a realm of pure emotion-satyrs thrive on the energy of merriment. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendour to other worlds.   Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the gods, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
ability score increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.
age: Satyrs mature and age at about the same rate as humans.
alignment: Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.
Size: Medium
speed: Your base walking speed is 35 feet.
Languages: You can speak, read, and write Common and Sylvan.
race features:
Ram. You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.   Magic Resistance. You have advantage on saving throws against spells and other magical effects.   Mirthful Leaps. Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.   Reveller. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.
Description:
They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns.

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