| Ice oozes are found wandering the snowy peaks of the Ice Kingdom, seeking warm creatures to consume. | |
| Perception | +5; heat sense 60 feet, no vision |
| Skills | Athletics +7 |
STR +3 , DEX -5 , CON +5 , INT -5 , WIS +1 , CHA -5 | |
| AC | 8 |
| Saving Throws | Fort +11, Ref +0, Will +4 |
| HP | 80 - Immunities cold, critical hits, mental, precision, unconscious - Weaknesses fire 5 |
| Speed | 15 feet |
| Melee | pseudopod +10 [+5/+0], Damage 1d6+3 slashing plus freeze |
| Special Abilities | Freeze A creature who is hit by the ice ooze, or who makes physical contact with it, is slowed 1 unless it succeeds at a DC 15 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns. |
| Heat Sense An ice ooze can sense nearby creatures and objects that produce heat (such as living beings, but not constructs or undead). | |
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