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Lyra Cairell

20 Level (0/355000 XP for level-up) Badlands Bounty Hunter Background God's Blood / Abberation Race / Species / Heritage Neutral Good Alignment
Gloom Stalker Ranger
Level 6
Hit Dice: 6/6
1d8+5 Class 1
Poisoner Rogue
Level 14
Hit Dice: 4/14
1d8+5 Class 2

STR
10
+0
DEX
20
+5
CON
20
+5
INT
10
+0
WIS
20
+5
CHA
14
+2
256
Hit Points
+13
Initiative (DEX)
20
Armor Class (AC)
+6
Prof. Bonus
30 walk / 30 fly
Speed (walk/run/fly)
15
Passive Perception
Spellcasting ...
+11 Attack mod
WIS Ability
+5 Abi Mod
19 Save DC
+12 Expertise Bonus
+6 Proficiency Bonus
+6 Strength
+11 Dexterity
+5 Constitution
+0 Intelligence
+11 Wisdom
+2 Charisma
saving throws
+17 Acrobatics DEX
+5 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+2 Deception CHA
+0 History INT
+5 Insight WIS
+2 Intimidation CHA
+12 Investigation INT
+17 Thieve's Tools DEX
+17 Poisoner's kit DEX
skills
+5 Medicine WIS
+12 Nature INT
+17 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+17 Stealth DEX
+17 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

--Racial Features--
Fit for Ascension:
When you lose a limb, after a long rest you undergo the regeneration spell and any state you were in (scarring, bleeding) are reset back to your original condition. This does not affect diseases/conditions or curse effects.

Divine Armaments:
You gain a weapon that is soul bound to you.

The Diax Pantheon, Good Diax:
You gain +1 to all saves while holding your Divine Armament, and an extra D4 radiant damage to your Divine Armament. However, you cannot harm someone who has not harmed you or an ally (Trauma and negative effect spells count as harm).

--Class Features--
Favoured Enemy: Humanoid
Natural Explorer
Expertise: Stealth, Acrobatics, Investigation, Perception (from both ranger and rogue)
Archery
Primeval Awareness
Extra Attack
Greater Favoured enemy: Abberation
Sneak Attack 4d6
Cunning Action
Steady Aim
Uncanny Dodge
Evasion
Reliable Talent
Blindsense

--Subclass Features--
Dread Ambusher
Umbral Sight
Iron Mind
Poison's Delight
Poison Born
Poisoner's Wraith
Poison Blood

--ASI & Feats--
4th lvl: +1 dex, +1 wis and sharpshooter
8th lvl: +2 dex, Skulker
12th lvl: +2 con, Alert

Features & Traits
+3 Oathbow (3d8 true cold damage) attuned
Divine Strike Revolver
Cloak of protection attuned
Bracers of Archery attuned
Periapt of Health
+4 Greatsword in the upside down
Wings of the divine attuned
Cloak of invisibility attuned
x40 arrows
x9 Endium Arrows
Titan Arrows x5
4x potions of superior healing
Light Runic Firearm
2x Handaxe
+3 Studded Leather of Force Resistance
Studded Leather armor
Explorer's pack
Pact Symbol Of The Surfer of the Abyss (Made from abyssal siren tears)
4x bottles of godsblood
6x blue mystery shroom
9x red mystery shroom
3x purple arrow with green pulsating (2d8 poison They get poisoned)
12x Azure Acid Spray Arrows
20x Crimson Erosion Arrows
15x Pink Meltdown Arrows
16x Inferno Coral Arrows
4x Purple Worm Poison
1x Key to Home
1x Book of The Astral Nomads
1x The Farmer's Almanac
1x Scrolls of Prophecy
1x John Fighterman Book
1x Adventurers Hero Book
Ring of Elemental Affinity
1x haste potions
1x spellscroll of Achroma
1x Lantern of revealing
7x beads of force
3x arrows of slaying

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 18800, Platinum: 0 Money
Common, Primordial, Draconic, Elven

Languages & Proficiencies
Reverse Lovers of Cogitationes

Notes
1st lvl:
Hunter's Mark
Disguise Self
Entangle
Ensnaring Strike

2nd lvl:
Rope Trick
Spike Growth
Pass Without Trace

Spellcasting


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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