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Lilia (Lidia) Czarnocka in Cogent Roleplay

Character Name
Lilia (Lidia) Czarnocka
Player Name
Kornelia
Age
26
Race
Human
Height
175cm 68kg
Body Type
YES!!!
Disabling Characteristics
Mistrusting
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 3
Athletics
-1 +1 +2 +3 +4 b3 3
Grip
-1 +1 +2 +3 +4 b3 3
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 3
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 5
Acrobatics
-1 +1 +2 +3 +4 b3 4
Ride/Pilot
-1 +1 +2 +3 +4 b3 2
Sleight of Hand
-1 +1 +2 +3 +4 b3 4
Stealth
-1 +1 +2 +3 +4 b3 4
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 4
Deception
-1 +1 +2 +3 +4 b3 5
Infiltration
-1 +1 +2 +3 +4 b3 5
Persuasion
-1 +1 +2 +3 +4 b3 6
Survival
-1 +1 +2 +3 +4 b3 4

1 2 3 4 5 6 7 8 9

Vocation: Smuggler (INT)
  +1 +2 +3 +4  b3 6
Skills
small weapon (CBT)
  +1 +2 +3 +4  b3 6
hand gun (CBT)
  +1 +2 +3 +4  b3 5
connections (INT)
  +1 +2 +3 +4  b3 6
reach weapon (CBT)
  +1 +2 +3 +4  b3 6
Vocation: Witchhunter (INT)
  +1 +2 +3 +4  b3 5
Skills
Willpower (CBT)
  +1 +2 +3 +4  b3 4
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
               
Destiny Points
     
Commerce Points
0 1 2 3 4 5 6 7 8
               
Sanity
Inventory / Equipment
light armor,
dagger,
hand gun,
spear,
diary
family ring
740 silver


Vulnerable - adds +1 Victory Level upon next attack

Side Effect: Upon being attacked , first armour point would not count in combat

on person (9 slots max):
1 slot =Large provision x1 -1 use
1 slot =waterskin x3
1 slot =ammo for 16 shots
1 slot =powder ouch (for 22 shots)
1 slot =iron&flint
1 slot =small bottle of oil x2
1 slot =Iron Torch
1 slot =antivenom x2
1 slot =Clothing Powders x2
bottle of 1l of human blood
fox amulate (no extra dice for enemy flanking, no surprise attack)


for coach (20 slots total max):
2 slots =rope
2 slots =Large provision x2
1 slot = Laudanum
1 slot = Adrenaline Tonic
1 slot = ammo for 4 shots (as starting item)
1 slot = powder pouch for 22 shots (as starting item)
Notes
combat roles: 3 basic + attribute (1 atm) + proficiency in the weapon + weapon modifier (+2 handgun, +0 dagger, +3 spear)

the party got a house

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