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The Wretched

Small monstrosity, neutral evil
Armor Class 15
Hit Points 10 4d6-4
Speed 40ft

STR
7 -2
DEX
12 +1
CON
9 -1
INT
5 -3
WIS
6 -2
CHA
5 -3

Damage Resistances bludgeoning, piercing and slashing while in dim light or darkness
Senses darkvision 60 ft., passive Perception 8
Challenge 1/4


Wretched Pack Tactics. The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't incapacitated. The Wretched otherwise has disadvantage on attack rolls.


Actions

Bite. Melee Weapon Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 6 1d10+1 piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 1d10+1 necrotic damage.   The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched's movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.


 

Horrid little monsters, the Wretched gather in large packs to scour the Shadowfell for prey. These pitiful entities subsist on life force, so when they find a creature, they surge forward to sink their fangs into their victims and drink deep of their life energy and their fear.


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