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Snakefolk in Pathfinder 1e

Snakefolk

Type Monstrou Humanoids (lamia)
Ability Score Modifier +2 Strength, +2 Charisma, −2 Intelligence:
Size medium
Speed 30 ft, 20 ft climb speed, 30 ft swim speed,
Language Lamia begin play speaking Common and Draconic. Those with high Intelligence can choose any additional bonus languages, with Abyssal being the most typical.

Speed:

Snakefolk receive +8 to climb and swim checks.  

Intimidating:

Snakefolk receive a +2 racial bonus to Intimidate checks due to their frightening nature.  

Alien Minds:

Snakefolk get a +2 racial bonus to saves against mind-affecting effects.  

Snake Body:

Snakefolk do not possess feet or legs and can’t be tripped. They may not use magic items requiring the feet slot.  

Darkvision:

Snakefolk have darkvision 60 ft. and low-light vision.  

Spell-Like Abilities:

Snakefolk can cast charm person and ventriloquism each once per day, using their class level as the caster level.  

Fanged (replaces Spell-like abilities):

Occasionally, Snakefolk are born with sharp, snakelike fangs, granting a bite attack. This is a primary natural attack that deals 1d4 piercing damage. Wounds caused by these fangs continue to bleed, inflicting 1 point of bleed damage each round at the start of the affected creature’s turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing.


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