| 1 | Sudden Weightlessness: The GDM malfunctions, causing the user and those affected to float uncontrollably 10 feet in the air for 1 round before the feather fall effect takes place. |
| 2 | Gravitational Flux: The affected creatures experience a fluctuation in gravity, making them nauseous. They must succeed on a DC 10 Constitution saving throw or be incapacitated due to nausea for 1 round after landing. |
| 3 | Off-Balance: The affected creatures land safely but are off-balance, taking disadvantage on the first attack roll or skill check they make before the end of their next turn. |
| 4 | Gravitational Spike: Instead of slowing the fall, gravity intensifies momentarily before the GDM corrects itself. Affected creatures take half the normal falling damage. |
| 5 | Static Discharge: A burst of static electricity accompanies the activation, dealing 1d4 lightning damage to the user. |
| 6 | Perfect Stabilization: The nanobots work efficiently, granting the affected creatures a graceful landing and advantage on the first attack roll or skill check they make before the end of their next turn. |
| 7 | Bouncy Landing: The GDM slightly overshoots its dampening effect, causing the affected creatures to bounce back up 10 feet into the air before landing safely on the ground. |
| 8 | Sudden Downward Pull: The gravity is momentarily too dampened, causing creatures to slam into the ground faster, but controlled. They land prone but safely with no fall damage. |
| 9 | Slow Descent: The dampening effect lasts longer than intended, causing affected creatures to descend at a rate of 30 feet per round, prolonging their descent time significantly. |
| 10 | Graceful Descent: The GDM optimizes perfectly, not only protecting the affected creatures from fall damage but also allowing them to glide horizontally up to 20 feet during their descent, potentially reaching a safer or more strategic location. |
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