| 1 | System Overload – The system overloads causing a short circuit. You suffer electrical damage equal to your spellcasting ability modifier and the DEB fails to activate. |
| 2 | Barrier Instability – The barrier flickers inconsistently. Your AC only increases by 2 instead of 5 until the start of your next turn. |
| 3 | Feedback Pulse – A feedback pulse erupts from the barrier when hit, pushing you 5 feet in the direction opposite to the attack and you fall prone. |
| 4 | Visual Impairment – The barrier emits a bright light, blinding you until the start of your next turn. |
| 5 | Sonic Disturbance – The barrier emits a high-pitched noise only you can hear. You have disadvantage on your next attack roll. |
| 6 | Energy Drain – The barrier consumes more energy than anticipated. You lose access to one of your lowest-level spell slots (or cybernetic uses) until you complete a short or long rest. |
| 7 | Kinetic Absorption – The barrier absorbs kinetic energy from blocked attacks. On your next melee attack, you can release this energy to deal extra force damage equal to your spellcasting ability modifier. |
| 8 | Harmonic Resonance – The barrier stabilizes with a harmonic resonance. Gain temporary hit points equal to your spellcasting ability modifier until the start of your next turn. |
| 9 | Reactive Camouflage – The barrier interacts strangely with light, rendering you partially invisible. Attack rolls against you have disadvantage until the start of your next turn. |
| 10 | Alien Interference – The barrier taps into unknown alien frequencies present in Veridia, displaying strange symbols and messages only you can see. Gain a cryptic clue or piece of information from the DM regarding a puzzle, enemy, or scenario you are facing. |
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