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Replacement Series

Confusion

4-level Enchantment

Casting Time 1 action
Range 90ft
Duration Concentration, Up to 1 minute
Components V, S, M
Materials Three walnut shells

You distort and confuse your enemies' senses, driving them to inexplicable action. Each creature in a 20-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.   An affected target can't take reactions. At the start of each of its turns, it must spend half of its movement to move in a random horizontal direction. To determine the direction, roll a d8 and assign a direction to each die face. It then must roll a d4 to determine its actions.  

  1. The creature is stunned until the start of its next turn. The creature treats every other creature as its enemy until the start of its next turn, fighting them with its typical tactics. The creature becomes frightened of every other creature it can see until the start of its next turn. The creature drops any weapons or items it is holding, and doesn't move or take actions this turn.
  At the end of each of its turns, an affected target can repeat its saving throw, ending the effect on itself on a success. A creature can also repeat its saving throw any time it takes damage.
At higher levels: When you cast this spell 5th level or higher, the radius of the sphere increases by 5 feet for each level above 4th.  

Class(es): Bard, Druid, Sorcerer, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

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