Level 6 in Netrunner, Subclass Scarlet Runner
Starting at 6th level, your nanites prioritize your survival as their host, which makes you difficult to defeat. When damage reduces you to 0 hit points, you can make an Intelligence saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by electric damage or by a critical hit. After the saving throw succeeds, you can't use this feature again until you finish a long rest.
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