+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+6 | Strength | |
+3 | Dexterity | |
+6 | Constitution | |
-1 | Intelligence | |
-1 | Wisdom | |
-1 | Charisma |
+3 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+6 | Athletics | STR | |
-1 | Deception | CHA | |
-1 | History | INT | |
-1 | Insight | WIS | |
+1 | Intimidation | CHA | |
-1 | Investigation | INT |
-1 | Medicine | WIS | |
+1 | Nature | INT | |
+3 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
-1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Greataxe +1 | +7 | STR | 1d12+1+4 | slashing | |
Heavy, two-handed, reach +5 when raging (Giant Stature). The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a DC 14 (8 + proficiency + Strength modifier) Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn. | |||||
Handaxe | +6 | STR | 1d6+4 | slashing | |
Light, thrown (20/60), reach +5 when raging (Giant Stature) | |||||
Javelin | +6 | STR | 1d6+4 | piercing | |
Thrown (30/120) | |||||
Unarmed | +4 | STR | 1+4 | ||
POISON | +1 | STR | 2d4+4 | poison | |
Automatically add to relevant attack if the target fails on a DC 12 Constitution saving throw | |||||
RAGE | +1 | STR | |||
If in rage, automatically add 2 to melee attacks. Also add to Ranged attacks (re Crushing Throw) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.