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Mantid

The Mantid are an insectoid race from Pandaria. They were once servants of the Old God Y'Shaarj, but have since broken free of his influence and are now non-hostile to other races. The Mantid believe in an ideology called the Cycle, which is to say they believe in throwing each generation immediately into combat, and those who survive are strong and meant to live, and then they fight again, and again, to get the strongest mantid.
ability score increase: Your Strength score increases by 2, and your Dexterity score increases by 1.
age: Mantid reach maturity around 5 years old and can live up to 70 years.
alignment: Mantid society values order and hierarchy, and their alignment tends towards lawful.
Size: Medium
speed: 30ft.
Languages: You can speak, read, and write Common and Mantid. The Mantid language is a complex system of clicks and chirps that other races may find difficult to understand.
race features:
Insectoid Mind: You have advantage on saving throws against being charmed or frightened.
Mantid Carapace: You have a thick exoskeleton that provides natural armor equal to your dexterity modifier.
Natural Weapons: You have sharp claws and mandibles that you can use as natural weapons, dealing 1d6 slashing or piercing damage.
Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

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