Valda's Spire of Secrets			
	  Abbot Cohort CR: 1/4
  
	
    		
          Medium humanoid (any race), any alignment 
      
      Armor Class: 13 (chain shirt)
      Hit Points: 11 (2d8 + 2)
      Speed: 
              30 ft.
                                          
 
      
      
      
              Saving Throws: Wis +4, Cha +2
                    Skills: Medicine +4, Religion +2
                                            Senses: passive Perception 12
                    Languages: Common, plus any one Language
                    Challenge Rating: 1/4
        ( 50 XP)
                
                    Proficiency Bonus: +2
           
       
  
      
      Spellcasting. The abbot is a 1st-level spell caster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The abbot has the following cleric spells prepared:
- Cantrips (at will): fight, sacred flame, thaumaturgy
 
- 1st level (2 slots): cure wounds, guiding bolt, sanctuary
 
 
     
                
    
      
 
While following the command of a captain, the abbot gains additional abilities based on the captain's level:
 
2nd. Turn Undead (1/Long Rest). As an action, the abbot presents its holy symbol and speaks a prayer censuring the Undead. Each Undead that can see or hear the abbot within 30 feet of it must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
 
A turned creature must spend its turns trying to move as far away from the abbot as it can, and it can't willingly move to a space within 30 feet of the abbot. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
 
6th. Spellcasting. The abbot's spellcasting improves. It is a 3rd- level spellcaster and has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, detect evil and good, guiding bolt, sanctuary
 
- 2nd level (2 slots): lesser restoration
 
 
10th. Spellcasting. The abbot's spellcasting improves. It is a 5th- level spellcaster and has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, detect evil and good, guiding bolt, sanctuary
 
- 2nd level (3 slots): lesser restoration, spiritual weapon
 
- 3rd level (2 slots): revivify
 
 
14th. Spellcasting. The abbot's spellcasting improves. It is a 7th- level spellcaster and has the following cleric spells prepared:
- Cantrips (at will): light, mending, sacred flame, thaumaturgy
 
- 1st level (4 slots): cure wounds, detect evil and good, guiding bolt, sanctuary
 
- 2nd level (3 slots): lesser restoration, spiritual weapon
 
- 3rd level (3 slots): beacon of hope, revivify
 
- 4th level (1 slots): divination
 
 
18th. Spellcasting. The abbot's spellcasting improves. It is a 9th- level spellcaster and has the following cleric spells prepared:
- Cantrips (at will): light, mending, sacred flame, thaumaturgy
 
- 1st level (4 slots): detect evil and good, cure wounds, guiding bolt, sanctuary
 
- 2nd level (3 slots): lesser restoration, spiritual weapon
 
- 3rd level (3 slots): beacon of hope, revivify
 
- 4th level (3 slots): death ward, divination
 
- 5th level (1 slots): flame strike
 
 
     
        Actions
    Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) b ludgeoning damage.
 
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.