+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+5 | Strength | |
-1 | Dexterity | |
+3 | Constitution | |
+4 | Intelligence | |
+1 | Wisdom | |
+2 | Charisma |
-1 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+2 | Athletics | STR | |
+2 | Deception | CHA | |
+7 | History | INT | |
+4 | Insight | WIS | |
+2 | Intimidation | CHA | |
+4 | Investigation | INT |
+1 | Medicine | WIS | |
+4 | Nature | INT | |
+4 | Perception | WIS | |
+2 | Performance | CHA | |
+5 | Persuasion | CHA | |
+4 | Religion | INT | |
-1 | Sleight of Hand | DEX | |
-1 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
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The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
1-level Enchantment
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can’t follow your command, the spell ends.
When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
SRD
2-level Conjuration
Statblocks for your Trinkets, businesses, building, castles, empires.