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Basic Rules

Hell Hound CR: 3

Medium fiend, lawful evil
Armor Class: 15 (natural armor)
Hit Points: 45 (7d8+14)
Speed: 10 sq.

STR

17 +3

DEX

12 +1

CON

14 +2

INT

6 -2

WIS

13 +1

CHA

6 -2

Skills: Perception +5, Initiative +1
Damage Immunities: fire
Senses: Darkvision 12 sq., Passive Perception 15
Languages: understands Infernal but can't speak
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 1 square of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 1 sq., one target. Hit: 7 ( 1d8+3 ) piercing damage plus 7 ( 2d6 ) fire damage.   Fire Breath (Recharge 5–6 1d6>=5 ). The hound exhales fire in a 3-square cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 ( 6d6 ) fire damage on a failed save, or half as much damage on a successful one.

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.

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