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Fenris Alexander in Cyberpunk RED

BACKGROUND
Name Fenris Alexander
Handle Fenrir
Role Rockerboy
Role Ability Charismatic Impact
Rank 4
INT 5
REF 8
DEX 8
TECH 5
COOL 6
WILL 8
LUCK 2
MOVE 8
BODY 12
EMP 5 / 8
SKILLS
Awareness SkillsBASE
Concentration (WILL) 10
Conceal/Reveal Object (INT) 5
Lip Reading (INT) 5
Perception (INT) 7
Tracking (INT) 5
Body SkillsBASE
Athletics (DEX) 14
Contortionist (DEX) 8
Dance (DEX) 8
Endurance (WILL) 14
Resist Torture/Drugs (WILL) 8
Stealth (DEX) 10
Control SkillsBASE
Drive Land Vehicle (REF) 8
Pilot Air Vehicle (REF) x2 8
Pilot Sea Vehicle (REF) 8
Riding (REF) 8
Education SkillsBASE
Accounting (INT) 5
Animal Handling (INT) 5
Bureaucracy (INT) 5
Business (INT) 5
Composition (INT) 5
Criminology (INT) 5
Cryptography (INT) 5
Deduction (INT) 5
Education (INT) 7
Gamble (INT) 5
Education SkillsBASE
Language: Streetslang (INT) 8
Language: English (INT) 9
Library Search (INT) 5
Local Expert: Your Home (INT) 7
Tactics (INT) 5
Wilderness Survival (INT) 5
Fighting SkillsBASE
Brawling (DEX) 14
Evasion (DEX) 14
Martial Arts (DEX) x2 14
Melee Weapon (DEX) 8
Performance SkillsBASE
Acting (COOL) 6
Ranged Weapon SkillsBASE
Archery (REF) 8
Autofire (REF) x2 8
Handgun (REF) 10
Heavy Weapons (REF) x2 8
Shoulder Arms (REF) 8
Social SkillsBASE
Bribery (COOL) 6
Conversation (EMP) 7
Human Perception (EMP) 8
Interrogation (COOL) 10
Persuasion (COOL) 11
Personal Grooming (COOL) 6
Streetwise (COOL) 12
Trading (COOL) 6
Wardrobe & Style (COOL) 10
Technique SkillsBASE
Air Vehicle Tech (TECH) 5
Basic Tech (TECH) 5
Cybertech (TECH) 5
Demolitions (TECH) x2 5
Electronics/Security Tech (TECH) x2 5
First Aid (TECH) 7
Forgery (TECH) 5
Land Vehicle Tech (TECH) 5
Paint/Draw/Sculpt (TECH) 5
Paramedic (TECH) x2 5
Photography/Film (TECH) 5
Pick Lock (TECH) 5
Pick Pocket (TECH) 5
Sea Vehicle Tech (TECH) 5
Weaponstech (TECH) 5
COMBAT
Humanity58 / 70
Hitpoints60 / 60
Death Save12
Seriously Wounded Threshold30
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Fists 4d6 N/A 2
Combat Jaw 4d6 N/A 1 Cannot be Disarmed
ARMOR
Location Type SP AP
Head Light Armorjack 11 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 22, MAX -10)
Neural Link Data HL
Internal Cyberware Data HL
Grafted Muscle & Bone Lacing Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. 10
External Cyberware Data HL
Combat Jaw Very Heavy Melee Weapon 0
Combat Jaw Can't be Disarmed 0
Fashionware Data HL
Biomonitor Subdermal implant which generates a readout of vitals. Can link to Agent. 0
Borgware Data HL
LupaForm Exotic Bodysculpting 2
Implanted Linear Frame Σ (Sigma) Enhanced skeleton and support structure. Increases BODY to 12. The increase changes HP, Wound Threshold, and Death Save. 10
Aliases The Wolf of Pacifica
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath Underground Night City Colosseum Fighter and Event Manager.
Addictions
Fashion NOMAD LEATHERS: Bottom, Jacket, Footwear
Gear AGENT
Ammo
Cash 1075 EB
Housing
Rent
Lifestyle
Notes Martial Arts: 4 points in Boxing, 4 points in Choy Li Fut.
LIFEPATH
Cultural Origins
North American
Personality
Rebellious and violent
Clothing Style
Nomad Leathers
Never without
Fingerless gloves
Hairstyle
Value Most
Family
Feeling about people
Most valued person
N/A
Most valued possession
A letter ("We're all proud of you. All of us." Nothing more, Nothing Less.)
Family Background
Nomad Clan
Childhood Environment
Mixed. 8 Years in a Nomad pack, 10 years in night city
Family Crisis
Family Clan vanished off the face of the earth with no trace left behind (Killed off, Survivors unknown)
Tragic Love Affairs
N/A
Life Goals
Uncover the story behind his Nomad Clan's Downfall
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

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