+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+4 | Strength | |
+12 | Dexterity | |
+3 | Constitution | |
+10 | Intelligence | |
+4 | Wisdom | |
+14 | Charisma |
+8 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+10 | Arcana | INT | |
+4 | Athletics | STR | |
+18 | Deception | CHA | |
+10 | History | INT | |
+4 | Insight | WIS | |
+10 | Intimidation | CHA | |
+10 | Investigation | INT | |
+18 | quirk control | CHA |
+4 | Medicine | WIS | |
+10 | Nature | INT | |
+4 | Perception | WIS | |
+18 | Performance | CHA | |
+10 | Persuasion | CHA | |
+10 | Religion | INT | |
+8 | Sleight of Hand | DEX | |
+8 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Gun of decieat | +14 | CHA | 4d6 | ||
60ft either deal 4d6 damage or heal 4d6 because why should you trust life | |||||
rapid kicks of deception | +14 | CHA | 5d6 | blunging | |
sparkle mixes in fake and real kicks to trip up there enemy |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.