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Inanis, Slave to Forbidden Knowledge in Dungeons & Dragons 5e

Inanis, Slave to Forbidden Knowledge CR: 9

Medium elemental, neutral evil
Armor Class: 15
Hit Points: 104 (16d8 + 32)
Speed: 0 ft , fly: 40 ft , can hover

STR

6 -2

DEX

20 +5

CON

14 +2

INT

17 +3

WIS

15 +2

CHA

16 +3

Saving Throws: Int +7, Wis +6
Skills: Perception +6, Stealth +9
Damage Resistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: cold, necrotic, poison
Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 60 ft., passive Perception 16
Languages: Druidic/Elemental
Challenge Rating: 9 ( 5000 XP)
Proficiency Bonus: +4

Ethereal Sight. Inanis can see 60 ft. into the Field of Unseeing when it is on Maji or any other field.   Incorporeal Movement. Inanis can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.   Legendary Resistance (1/Day). If Inanis fails a saving throw, it can choose to succeed instead.   Unusual Nature. Inanis doesn't require air, food, drink, or sleep.

Actions

Multiattack. Inanis makes two melee attacks or two ranged attacks.   Longsword of Vengence. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.   Maddening Burst. Ranged Spell Attack: +7 to hit, range 120 ft., one target Hit: 17 (4d6 + 3) psychic damage.   Howling Babble (Recharge 6). Each creature within 30 feet of Inanis that can hear it must make a DC 15 Wisdom saving throw. On a failed save, a target takes 12 (2d8 + 3) psychic damage, and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn't stunned. Constructs and Undead are immune to this effect.   Whispers of Compulsion. Inanis chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 15 Wisdom saving throw, or it takes 12 (2d8 +3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and Undead are immune to this effect.

Reactions

Cursed Nature. When a creature discovers a secret protected by the allip, the allip enters the field of the creature from the Field of Unseeing.


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