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Young Hellfire Wyrm in Dungeons & Dragons 5e

Homebrew

Young Hellfire Wyrm CR: 10

Large fiend, dragon, lawful evil
Armor Class: 18
Hit Points: 152 16d10+64
Speed: 8 sq. , fly: 16 sq. , climb: 8 sq.

STR

16 +3

DEX

14 +2

CON

18 +4

INT

14 +2

WIS

16 +3

CHA

20 +5

Saving Throws: DEX +6, CON +8, WIS +5, CHA +6
Skills: Perception +9, Insight +10, Deception +10, Arcana +6
Damage Vulnerabilities: Cold
Damage Immunities: Fire
Condition Immunities: Paralyzed, Unconscious
Senses: Blindsight 6 sq., Darkvision 24 sq., Passive Perception 19
Languages: Dragonic, Infernal
Challenge Rating: 10 ( 5'900 XP)
Proficiency Bonus: +4

Hellfire. Any fire damage by the young hellfire dragon is hellfire damage. A creature cannot benefit from fire resistance against this damage.   Infernal Aura. Any creature within 1 sq. of a young hellfire wyrm takes 11 ( 2d10 ) hellfire damage. The dragon can choose to suppress this aura.

Actions

Multiattack. The dragon makes three attackes: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +9 to hit, reach 2 sq., one target. Hit: 16 ( 2d10+4 ) percing damage and 7 ( 2d6 ) fire damage.   Claw. Melee Weapon Attack: +9 to hit, reach 1 sq., one target. Hit: 12 ( 2d6+5 ) slashing damage.   Hellfire Breath (Recharge 1d6>=5 ). THe dragon exhales hellfire in a 6 sq. cone. Each creature in that area must make a DC 16 dexterity saving throw, taking 42 ( 12d6 ) hellfire damage on a failed save, or half as much on a successful one.    

Bonus Actions

Alternate Form. A hellfire wyrm can assume the form a medium, large or huge tiefling or devil, or revert back to its original form.

Slender draconic bodies with bones jutting from their skulls and long, bony spines down their back. Their scales shift and shimmer, creating the illusion of flowing lava. They smell of brimstone and smoke rises off of their scales.

Suggested Environments

Nine Hells of Baator


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