Basic Rules
Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects
Multiattack. The devil makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +8 to hit, reach 2 sq., one target. Hit: 8 ( 1d8+4 ) slashing damage. Sting. Melee Weapon Attack: +8 to hit, reach 2 sq., one target. Hit: 13 ( 2d8+4 ) piercing damage plus 17 ( 5d6 ) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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