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Khajiit

A race of feline humanoids hailing from the province of Elsweyr, well-known for their keen wit and agility. They have many cat-like features, such as fur, tails, retractable claws, and excellent night vision.
ability score increase: Your Dexterity score increases by 2 and Charisma score increases by 1.
age: Khajiit reach adulthood in their late teens and live less than a century.
alignment: Khajiit tend not to be lawful.
Size: Medium
speed: Base walking speed of 35ft.
Languages: You can speak, read and write Common and Ta’agra.
race features:
  • Claws. You have retractable claws which can be used as a weapon. Your unarmed strikes deal 1d4 slashing damage and count as having the light and finesse properties.
  • Lightfoot. Your footsteps are as soft and soundless. You have proficiency in the Stealth skill.
  • Soft Fall. You have resistance to falling damage and always land on your feet.
  • Superior Darkvision. Your Khajiit blood grants you immaculate vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Beastial Adrenaline. Once per day. As a bonus action, for 1 minute, gain +5ft movement speed. In addition, as a bonus action on your other turns, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the slashing damage normal for an unarmed strike.

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