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Argonian

The enigmatic reptilian natives of Back Marsh, a vast swampland province in southeastern Tamriel. The other races often prefer to call them ‘lizards’ or the ‘Lizard Folk’ instead, especially when meaning to be derogative. They are covered in tough scales and can hold their breaths for extended periods.
ability score increase: Your Dexterity scores increase by 2, Constitution scores increase by 1.
age: Argonians reach adulthood in their late teens and live just over a century.
alignment: Argonians tend towards no particular alignment.
Size: Medium
speed: Base walking speed of 30ft.
Languages: You can speak, read and write Common and Jel.
race features:
  • Amphibious. You can hold your breath for up to 30 minutes at a time. In addition, you have a swimming speed of 40 feet and no movement penalty in wet or marshy conditions.
  • Darkvision. Accustomed to dark swamps, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Reptilian Blood. You have advantage on saving throws against contracting disease and effects of disease.
  • Scaly Skin. You have tough, scaly skin. When you aren’t wearing armour, your AC becomes 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armour you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armour.
  • Histskin. Invoke the power of the Hist to recover 1d6 health, you can use this a number of times equal to your proficency bonus per day. Counts as a bonus action in combat.

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