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Morth

Tiny monstrosity, unaligned
Armor Class 10
Hit Points 1 1d4-2
Speed 10ft Climb: 10ft

STR
2 -4
DEX
6 -2
CON
6 -2
INT
1 -5
WIS
5 -3
CHA
4 -3

Saving Throws Dex 1d20
Senses Darkvision 60ft., passive Perception 7.
Languages --


Aggressive. As a bonus action, the morth can move up to its speed toward a hostile creature that it can see.   Forest Camouflage. The morth has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage   Pack Tactics. The morth has advantage on an attack roll against a creature if at least one of the morth's allies is within 5 feet of the creature and the ally isn't incapacitated.   iWeaponised Offspring. Morths are the newborn offspring of mothula, comparable to either eggs or larvae. Their primary purpose is to slow down and hamper any and all creatures they come across. They seem to do this to make prey easier for their parent mothula to hunt down, or to prevent predators from giving effective chase. Morths do this even if there is no mothula present, acting entirely on a very basic instinct. Morths are usually only found in the vicinity of mothula, which inhabit forests or marshes. They are typically born in large swarms, and it is exceedingly rare for any of them to reach adulthood.



 

A morth appears as a black sphere with numerous protruding orange barbs, and a single large eye with a green iris and a crimson pupil. It is only about the size of a mundane rat, and is only capable of moving with erratic hops. Despite its dangerous appearance the creature's barbs are intended to cling to the hide of other creatures, much like a burr, rather than to stab and inflict damage.


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