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Scarecrow of Aravelle in Dungeons & Dragons 5e

Scarecrow of Aravelle CR: 1

Medium construct, neutral good
Armor Class: 11
Hit Points: 52 (8d8 + 16)
Speed: 30 ft

STR

30 +10

DEX

13 +1

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

13 +1

Skills: Medicine +3, Survival +3
Damage Vulnerabilities: Fire
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious
Senses: Darkvision 60 ft., Passive Perception 10
Languages: understands the languages of its creator but can’t speak
Challenge Rating: 1

False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.   Harvest's Bounty. As a bonus action the scarecrow can conjure food harvested from fields blessed by Aravelle and give it to another creature within range. Another creature can consume the food, regaining 1d8 hitpoints. The scarecrow can use this number of times equal to the proficiency bonus of the summoner. 

Actions

Multiattack. The scarecrow makes two claw attacks.   Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn.   Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.


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