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Skeletal Warrior in Dungeons & Dragons 5e

Skeletal Warrior

Medium undead, lawful evil
Armor Class 13 (armor scraps)
Hit Points 13 (2d8+4)
Speed 30ft

STR
10 0
DEX
14 +2
CON
15 +2
INT
6 -2
WIS
8 -1
CHA
5 -3

Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poinsoned
Senses Darkvision 60ft; passive perception 9
Languages Understands all languages it knew in life, but can't speak
Challenge 1/2

none


Animated Dead-will arise once in the presence of evil, necrotic energy, or when commanded to by a spell or incantation. Obedient Servant-required to follow the orders of the one who raised it. Skeletons are not mindless, however. Rather than destroy itself on an obstacle, it will search for logical ways around or through an obstruction. Habitual Behaviour-any skeletons freed of its master's control will resume any activities it can recall in life. Undead Nature-a skeleton does not require air, food, sleep, or drink to survive.


Actions

Shortsword-Melee Weapon Attack; +4 to hit, 5ft reach, one target. On hit: 5(1d6+2) piercing damage Shortbow-Ranged Weapon Attack; +4 to hit, range 80/320ft, one target. On hit: 5(1d6+2) piercing damage.


 

Skeletal warriors carry whatever weapons they had in life. They arise when infused with dark, necromatic energy in the presence of corrupting evil.

Any environment as skeletons do not require food, or air to function. Underwater would slow their movement considerably.


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