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Löwenzahn

2 Level (300/900 XP for level-up) Background Half-Dwarg Race / Species / Heritage Neutral Good Alignment
Sorcerer
Level 2
Hit Dice: 2/2
1d4+4 Class 1

STR
9
-1
DEX
13
+1
CON
18
+4
INT
10
+0
WIS
15
+2
CHA
12
+1
16
Hit Points
+1
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
2 / 2
Sorcery Points
Spellcasting ...
+6 Attack mod
CON Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+1 Dexterity
+6 Constitution
+0 Intelligence
+2 Wisdom
+3 Charisma
saving throws
+1 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+1 Deception CHA
+0 History INT
+2 Insight WIS
+1 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+2 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Message 1 action 120 ft 1 round VSM
 Notes:Acquired from the Sorcerer spell list.
Poison Spray +6 1 action 10 ft Instantaneous 1d12 VS
 Notes:Acquired from the Sorcerer spell list.
Ray of Frost +6 1 action 60 ft Instantaneous 1d8 VS
 Notes:Acquired from the Sorcerer spell list.
Spare the Dying 1 action Touch Instantaneous VS
 Notes:Acquired from the Divine Soul expanded Sorcerer spell list.

Level 1 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +6 1 action Touch Instantaneous 1d8+4 VS
 Notes:Acquired from the Divine Magic class feature (Divine Soul Sorcerer).
Guiding Bolt +6 1 action 120 ft Instantaneous 4d6 VS
 Notes:Acquired from the Divine Soul expanded Sorcerer spell list.
Healing Word +6 1 bonus action 60 ft Instantaneous 1d4+4 V
 Notes:Acquired from the Divine Soul expanded Sorcerer spell list.
Inflict Wounds +6 1 action Touch Instantaneous 3d10 VS
 Notes:Acquired from the Divine Soul expanded Sorcerer spell list.

Racial Features


Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


Natural Storyteller. You have advantage on Intelligence (History) and Charisma (Performance) checks when recalling lore related to your dwargish ancestry.


Endurance. You have advantage on Constitution saving throws against exhaustion due to overexertion.


Tough Skin. Your unarmored AC equals 11 + your Dexterity modifier.


Background Features


Class Features


Spellcasting. An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.


Sorcerous Origin (Divine Soul).


Divine Magic (Good). Your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.


Favored by the Gods. Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest.


Font of Magic.



Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Languages. South Dwargish, Satch, North Dwargish (4/180 days)


Tools. Alchemist's supplies (expertise)


Weapons. Daggers, darts, slings, quarterstaffs, light crossbows


Armor. none



Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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