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Palischian Footman in Dungeons & Dragons 5e

Homebrew

Palischian Footman CR: 1/2

Medium humanoid, lawful neutral
Armor Class: 14 (Scale Mail)
Hit Points: 16
Speed: 30 ft

STR

13 +1

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

11 +0

CHA

11 +0

Skills: Athletics +3
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Formation Tactics - The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.

Actions

Multiattack - The soldier makes two melee attacks.   Spear - 1d6 piercing damage.   Shield Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be pushed up to 5 feet away from the footman.

While not as numerous as their Warlock Knight counterparts, these footmen are volunteers in their boyar's druzhina retinue, fiercely loyal to their Palischian motherland, and are better-equipped than Warlock Knight jacks. If their officers are killed, the footmen will likely charge the enemy in the hopes of forcing them into a rout.

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