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Muramasa, Oni Samurai in Dungeons & Dragons 5e

Muramasa, Oni Samurai CR: 20

Large fiend, chaotic evil
Armor Class: 22 (+2 Samurai Armor and +2 Sode)
Hit Points: 235hp (21d10+105)
Speed: 30 ft , fly: 30 ft

STR

22 +6

DEX

11 +0

CON

20 +5

INT

14 +2

WIS

12 +1

CHA

18 +4

Saving Throws: Str +12, Dex +6, Con +11, Wis +7, Cha +10
Skills: Athletics +12, Arcana +8, Deception +10, Perception +7
Damage Resistances: Fire; Weapon DR 5
Senses: Blindsight 10ft, Darkvision 60ft, Passive Perception 17
Languages: Common, Abyssal, Giant
Challenge Rating: 20 ( 25,000 XP)
Proficiency Bonus: +6

Innate Spellcasting: Cha (DC 18)

At will: Darkness, Invisibility

1/day: Charm person, cond of cold, gaseous form, sleep


 

  • Regeneration 20hp
  • 2nd Stage Transcendence
  • Another Attack
  • Great Weapon Fighting, Blind Fighting
  • Iai: 6/rest, Fire Style, Flame Style, Eruption, Water Style
  • Restraint: DC 19 con save vs unconscious, attack becomes a crit if successful.
   

Actions

Multiattack: 3 weapon Attacks, one of which can be Sunder, and 1 Iai

  • Muramasa Blade: +14 to hit, 18-20 Crit, 5ft reach, 21(2d12+8) slashing and up to 21(6d6) necrotic recoil dice.
  • Flame Draw Iai: Muramasa attack w/ advantage and +9(2d8) dmg on a hit and damages a second target w/in 5ft on a hit. Also move up to 15 w/o provoking opportunity attacks and apply the attack roll on up to 6 creatures in range during that move.
  • Eruption Iai: 30ft cube, 5d8 fire, no save
Sunder(5/day): 60ft radius from self, 44(8d10) force damage, ignoring resistance and immunity, 50% chance to banish extra planar creatures.

Bonus Actions

Fighting Spirit: 3/rest (30ft radius, 4d8 psychic damage, DC 19 Con save vs 1rd stun), advantage on all saves while active

  • Offensive Spirit: +6 weapon dmg
  • Defensive Spirit: 1d10+18 temp hp
  • Mark of Honor
Sheathed Strike: Iai that puts weapon away

Reactions

Reduce melee damage received by 1d10+24, and if the damage would be reduced to 0, do an Iai.


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