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Gnome Shade (Ranger) in Dungeons & Dragons 5e

Homebrew

Gnome Shade (Ranger) CR: 3

Small undead, chaotic evil
Armor Class: 15 (studded leather armor)
Hit Points: 66 12d6+24
Speed: 7 sq.

STR

12 +1

DEX

18 +4

CON

14 +2

INT

12 +1

WIS

14 +2

CHA

8 -1

Skills: Stealth +7, Perception +3
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: darkvision 12 sq., passive Perception 13
Languages: Ashvattan, Aurelian
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Undead Fortitude. If damage reduces the Shadowfell Gnome Ranger to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the gnome drops to 1 hit point instead.   Shadow Stealth. While in dim light or darkness, the Shadowfell Gnome Ranger can take the Hide action as a bonus action.   Favored Enemy: Humanoids. The Shadowfell Gnome Ranger has advantage on Wisdom (Survival) checks to track humanoids, as well as on Intelligence checks to recall information about them.

Actions

Multiattack. The Shadowfell Gnome Ranger makes two attacks with its shortsword or two attacks with its shortbow.   Shortsword. Melee Weapon Attack: +5 to hit, reach 1 sq., one target. Hit: 7 ( 1d6+3 ) piercing damage plus 7 ( 2d6 ) necrotic damage.   Shortbow. Ranged Weapon Attack: +7 to hit, range 16/64 sq., one target. Hit: 8 ( 1d6+4 ) piercing damage plus 7 ( 2d6 ) necrotic damage.   Shadow Arrow (Recharge 1d6>=5 ). The Shadow Gnome Ranger fires an arrow imbued with shadow magic. Ranged Weapon Attack: +7 to hit, range 30 sq., one target. Hit: 17 ( 3d8+4 ) necrotic damage, and the target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.


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