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Monster Manual (5e)

Death Dog CR: 1

Medium monstrosity, neutral evil
Armor Class: 12
Hit Points: 39 (6d8 + 12)
Speed: 40 ft

STR

15 +2

DEX

14 +2

CON

14 +2

INT

3 -4

WIS

13 +1

CHA

6 -2

Skills: Perception +5, Stealth +4
Senses: Darkvision 120', Passive Perception 15
Languages: -
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. The dog makes two bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Suggested Environments

Desert, Plains, Underdark


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