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Skeletal Alchemist in Dungeons & Dragons 5e

Ghosts of Saltmarsh (5e)

Skeletal Alchemist CR: 1/2

Medium undead, lawful evil
Armor Class: 11
Hit Points: 32 (5d8 + 10)
Speed: 30 ft

STR

9 -1

DEX

13 +1

CON

15 +2

INT

14 +2

WIS

10 +0

CHA

9 -1

Skills: Arcana +4
Damage Vulnerabilities: Bludgeoning
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60', Passive Perception 10
Languages: Understands all languages it knew in life, but can't speak
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2
by Leesha Hannigan

Magic Resistance. The skeletal alchemist has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The skeletal alchemist makes two Lob Acid attacks.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.

Lob Acid. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.

This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the one found in The Sinister Secret of Saltmarsh), often falling dormant for long periods of time.

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