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Skeleton (Flee, Mortals!) in Dungeons & Dragons 5e

Flee, Mortals! (5e)

Skeleton (Flee, Mortals!) CR: 1/4

Medium undead, lawful evil
Armor Class: 14 (Natural Armor)
Hit Points: 13 (3d8)
Speed: 30 ft

STR

10 +0

DEX

15 +2

CON

11 +0

INT

9 -1

WIS

13 +1

CHA

4 -3

Damage Vulnerabilities: Bludgeoning, Force, Thunder
Damage Resistances: Piercing, Slashing
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60', Passive Perception 11
Languages: Understands all languages it knew in life, but can't speak
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2
For survivors, any foe might become the focus of its own horror adventure by Dawn Carlos

Bone Weapons. The skeleton's weapon attacks are magical. They use their bones as ammunition for their bone bow, regrowing used bones every dusk.

Hail of Bones. If the skeleton is reduced to 0 hit points by bludgeoning, force, or thunder damage, the skeleton is destroyed in an explosion of bone. Each creature within 5 feet of them takes 4 piercing damage.

Actions

Bone Bow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d4 + 2) piercing, and if the target regains hit points before the start of the skeleton's next turn, the number of hit points the target regains is halved.

Bone Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. If the target is a creature, they have disadvantage on attack rolls until the end of this turn.


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