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Minotaur Skeleton in Dungeons & Dragons 5e

Monster Manual (5e) 2014

Minotaur Skeleton CR: 2

Large undead, lawful evil
Armor Class: 12 (Natural Armor)
Hit Points: 67 (9d10 + 18)
Speed: 40 ft

STR

18 +4

DEX

11 +0

CON

15 +2

INT

6 -2

WIS

8 -1

CHA

5 -3

Damage Vulnerabilities: Bludgeoning
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60', Passive Perception 9
Languages: Understands all languages it knew in life, but can't speak
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Suggested Environments

Underdark


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