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Quevari (Bloodmoon) in Dungeons & Dragons 5e

Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Quevari (Bloodmoon) CR: 1

Medium humanoid (human), lawful evil
Armor Class: 14 (Natural Armor)
Hit Points: 5 (1d8 + 1)
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

12 +1

INT

14 +2

WIS

11 +0

CHA

11 +0

Saving Throws: Dexterity +5
Skills: Athletics +2, Perception +2, Stealth +5
Senses: Blindsense 10', Passive Perception 12
Languages: Quevan (native dialect), Common, & one other language.
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Improved Initiative. The quevari has a +2 bonus to initiative rolls.

Horrifying Aura. Each humanoid creature within 60' of the quevari that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the quevari is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the quevari's Horrifying Aura for the next 24 hours.

Actions

Dagger. Melee Weapon Attack: +5 to hit, 5' reach or thrown 20'/60', one target. Hit: 5 (1d4 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, 80'/320' range, one target. Hit: 6 (1d6 + 3) piercing damage.

Sling. Ranged Weapon Attack: +2 to hit, 30'/120' range, one target. Hit: 2 (1d4) bludgeoning damage.

Bonus Actions

Cannibal Feast (1/turn). When the quevari hits with a melee weapon attack, it can make an additional attack if the target . The target must pass a DC 13 Dexterity saving throw or the quevari bites them for 3 (1d4 + 1) piercing damage. The quevari gains temporary hit points equal to the piercing damage until the start of the quevari's next turn.

Suggested Environments

Any climate, any terrain


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