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Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Werejaguar CR: 3

Medium humanoid (human, shapechanger), lawful evil
Armor Class: 15 (Natural Armor)
Hit Points: 39 (6d8 + 12)
Speed: 40 ft , swim: 20 ft , climb: 20 ft

STR

16 +3

DEX

19 +4

CON

15 +2

INT

10 +0

WIS

12 +1

CHA

10 +0

Skills: Acrobatics +6, Athletics +5, Perception +3, Stealth +6
Damage Immunities: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks that aren't Obsidian
Senses: Darkvision 60', Passive Perception 13
Languages: Common (can't speak in jaguar form)
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Shapechanger. The werejaguar can use its action to polymorph into a jaguar, or back into its true form, which is a jaguar-humanoid hybrid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werejaguar has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The werejaguar has advantage on an attack roll against a creature if at least one of the werejaguar's allies is within 5' of the creature and the ally isn't incapacitated.

Pounce. If the werejaguar moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the werejaguar can make one bite attack against it as a bonus action.

Actions

Multiattack. The werejaguar makes two claw attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werejaguar lycanthropy.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Suggested Environments

Forest


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