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Monster Manual (5e)

Werebear CR: 5

Medium humanoid (human, shapechanger), neutral good
Armor Class: 10 (11 (Natural Armor) in bear or hybrid form)
Hit Points: 135 (18d8 + 54)
Speed: 30 (40 in bear or hybrid form) ft , climb: 30 in hybrid or bear form ft

STR

19 +4

DEX

10 +0

CON

17 +3

INT

11 +0

WIS

12 +1

CHA

12 +1

Skills: Perception +7
Damage Immunities: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks that aren't Silvered
Senses: Passive Perception 17
Languages: Common (can't speak in bear form)
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Suggested Environments

Arctic, Forest, Hill


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