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Princess Olympia Whittingmire (Zombified) in Dungeons & Dragons 5e

Princess Olympia Whittingmire (Zombified) CR: 18

Medium undead, chaotic evil
Armor Class: 23 (Unpredictable Agility, see below)
Hit Points: 150 (20d8+60)
Speed: 50 Ft

STR

8 -1

DEX

22 +6

CON

16 +3

INT

18 +4

WIS

14 +2

CHA

20 +5

Saving Throws: Dexterity +12, Intelligence +10, Charisma +11
Skills: Acrobatics +12, Arcana +10, Stealth +12
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Common, Elvish
Challenge Rating: 18

Spellcasting: Princess Olympia is a 15th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). She has the following sorcerer spells prepared:

  1. Cantrips (at will): Mage Hand, Minor Illusion, Fire Bolt, Shocking Grasp
  2. 1st level (4 slots): Mage Armor, Chaos Bolt, Shield
  3. 2nd level (3 slots): Mirror Image, Misty Step
  4. 3rd level (3 slots): Counterspell, Fireball, Haste
  5. 4th level (3 slots): Greater Invisibility, Polymorph
  6. 5th level (2 slots): Cone of Cold, Wall of Force
  7. 6th level (1 slot): Disintegrate
  8. 7th level (1 slot): Reverse Gravity


Unpredictable Agility: Princess Olympia's AC is determined at the start of each of her turns by rolling a d4 and adding the result to her base AC of 19. The new AC remains until the start of her next turn.
Wild Magic Surge: Whenever Princess Olympia casts a spell of 1st level or higher, roll a d20. On a roll of 1, roll on the Wild Magic Surge table to create a random magical effect.
Evasion: If Princess Olympia is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Magical Resistance: Princess Olympia has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: Princess Olympia makes two Weak Strike attacks or one Weak Strike and casts a cantrip.
Weak Strike: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 - 1) bludgeoning damage.

Bonus Actions

Cunning Action: Princess Olympia can take the Dash, Disengage, or Hide action as a bonus action on each of her turns.

Reactions

Unstable Shield (1/Day): When Olympia is hit by an attack, she can cast Shield as a reaction and automatically triggers a Wild Magic Surge.

Legendary Actions

Princess Olympia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.

  1. Sudden Dash: Princess Olympia moves up to her speed without provoking opportunity attacks.
  2. Chaos Pulse: Princess Olympia casts a cantrip.
  3. Wild Burst (Costs 2 Actions): Princess Olympia randomly triggers a Wild Magic Surge.

Usual Tactics

  • High AC with Unpredictable Agility: Her fluctuating AC and Evasion make her incredibly difficult to hit, forcing the party to adjust their tactics.
  • Wild Magic Chaos: Her use of Wild Magic can create unpredictable scenarios that can both hinder or benefit the party, adding an element of risk and surprise to the encounter.
  • Mobility: With high speed, Cunning Action, and spells like Misty Step and Greater Invisibility, Olympia is extremely mobile, making it hard for players to pin her down.
  • Final Boss Pressure: As the final boss, her combination of speed, evasiveness, and chaotic magic will make her a thrilling and challenging end to the fight in Eldoria.


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