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Flaying Tendrils in Dungeons & Dragons 3.5

Flaying Tendrils - Transmutation (Evil)
LevelSorcerer 5, Wizard 5
Components V S
XP Cost
Casting Time1 standard action
RangePersonal
TargetYou
Duration1 round/level
Saving Throw
Spell Resistance
Description
A quartet of hideous, writhing tentacles sprouts
from your face.

You grow four tentacles from your face, similar to
those of a mind flayer. For the duration of the spell,
you can attack with one tentacle as a standard action,
or all four as a full-round action. Each tentacle deals
1d4 points of damage, plus your Strength modifier. When
using the tentacles, you are treated as though you have
the Improved Grapple feat. You can latch a tentacle onto
a foe's head with a successful grapple check, and if you
begin your turn with one tentacle successfully attached,
you can attach the remaining three with a single check,
though doing this still requires a full-round action.
Your foe can escape with a single grapple check or Escape
Artist check, but you gain a +2 bonus for each tentacle
that is attached at the beginning of your foe's turn.

If you begin your turn with all four tentacles attached,
you can attempt to remove your foe's brain, killing him
instantly. The victim is entitled to a fortitude save to
avoid this fate, though success indicates only that he
evaded extraction; he is still grappled and must attempt
to escape normally.

You cannot use these tentacles to grapple foes more than
one size category larger or smaller than you. Extracting
the brain does nothing to constructs, elementals, oozes,
plants, or undead, and is not instantly fatal to
creatures with multiple heads.

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