Keen Smell. The skeever has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. The skeever has advantage on an attack roll against a creature if at least one of the skeever’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease.
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