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Fey Spirit

Small fey,
Armor Class: 12 + the level of the spell (natural armor)
Hit Points: 30 + 10 for each spell point spent over 3
Speed: 40 ft

STR

13 +1

DEX

16 +3

CON

14 +2

INT

14 +2

WIS

11 +0

CHA

16 +3

Condition Immunities: Charmed
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Sylvan, Understands the languages you speak
Proficiency Bonus: Equals your bonus

Actions

Multiattack. The Fey makes a number of attacks equal to half this spell’s level (rounded down).   Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage + 1d6 force damage.

Bonus Actions

Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey’s chosen mood.   Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.   Mirthful. The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.   Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.


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