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Heliana's Guide to Monster Hunting

Cyclopian

ability score increase:
age: Cyclopians reach maturity in their early teens and typically live as long as humans.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages:
race features:

Creature Type

You are a humanoid. You are also considered an aberration for any prerequisite or effect that requires you to be an aberration.  

Darkvision

Accustomed to life in dimly-lit libraries, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.  

Knowledge Seeker

Learning is an almost irresistible compulsion amongst cyclopians and often leads them to dangerous locations. You have proficiency in your choice of two of the following skills: Arcana, History, Insight, Investigation, Medicine, Perception, Religion, and Stealth.  

Savant of Secrets

You can tap into your ancestral ability to spot the telltale signs of hidden traps, passages, and secrets. As an action, you can enter a cyclotrance for 1 minute. For the duration, you have advantage on Perception, Investigation, and Insight checks. Once you activate this trait, you can’t do so again until you finish a long rest.  

Thought for Food

Information is nourishing for cyclopians, in the truest sense of the word. Each day that you discover significant new information (GM’s discretion), you need only half as much food and water as normal and you have advantage on Constitution saving throws. These benefits last until you finish a long rest.  

Top Shelf

Generations spent climbing to the top shelves of tall libraries have led to a selective pressure on the ability to climb within cyclopians. You have a climbing speed of 20 feet.

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