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Hermit

You lived in seclusion - either in a sheltered community such as a monastery, or entirely alone - for a formative part of your life. In your time apart, from the clamor of of society, you found quiet, solitude and perhaps some of the answers you were looking for.

Skill Proficiencies Medicine, Religion
Tool Proficiencies Herbalist Kit
Languages One of you choice
Equipment A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, a herbalist kit, and 5gp.

Features

Feature: Discovery. The quiet seclusion of you extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revlation depends on the nature of your seclusion. It might be a great truth about the cosmos, the duties, the powerful beings of of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has been long forgotten, or unearthed some relic of the past that will rewrite history. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society. Work with your DM to determine the details of your discovery and its impact on the campaign.

Suggested Characteristics

Some hermits are well suited to a life of seclusion, whereas others chafe against it, and long for company. Wether they embrace solitude or long to escape it, the solitary life shapes there attitudes and ideals A few are driven slightly mad by their years apart from society.


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