Medium High Elf, Lawful Neutral
Athletics, Insight, Intimidation, Investigation, Perception, Religion, Sleight of Hand
Darkvision: 60 ft.
Passive Perception: 12
A well-trained assassin of The Raven Queen. Bram is an excellent fighter on a divine mission to prevent plagues and wars before they have a chance to take root.
Aspiration. I seek to prove myself worthy of my goddess's favour by matching my actions against her teachings.
Family. I lost my family at a young age, but have found a new one in the years since. I would do much to keep them safe.
Gullible. I am easily swayed towards a course of action if I can be convinced my goddess would approve.
Point a finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only Bram can hear.
He can cast this spell through solid objects if he is familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
Bram has a number of these dice equal to twice his proficiency bonus, and they fuel various psionic powers he has, detailed below.
Some of Bram's powers expend the Psionic Energy die they use, as specified in a power’s description, and he can’t use a power if it requires him to use a die when all dice are expended. He regains all expended Psionic Energy dice when he finishes a long rest. In addition, as a bonus action, he can regain one expended Psionic Energy die, but can’t do so again until he finishes a short or long rest.
Bram can establish telepathic communication between himself and others—perfect for quiet infiltration. As an action, choose one or more creatures he can see, up to a number of creatures equal to his proficiency bonus, and then roll one Psionic Energy die. For a number of hours equal to the number rolled, the chosen creatures can speak telepathically with Bram, and he can speak telepathically with them. To send or receive a message (no action required), Bram and the other creature must be within 1 mile of each other. A creature can’t use this telepathy if it can’t speak any languages, and a creature can end the telepathic connection at any time (no action required). Bram and the creature don’t need to speak a common language to understand each other.
The first time using this power after each long rest, Bram doesn’t expend the Psionic Energy die. All other times he uses the power, expend the die.
Manifests psionic power as shimmering blades of psychic energy. Whenever he takes the Attack action, he can manifest a psychic blade from his free hand and make the attack with that blade. This magic blade is a simple melee weapon with the finesse and thrown properties. It has a normal range of 60 feet and no long range, and on a hit, it deals psychic damage equal to 1d6 plus the ability modifier used for the attack roll. The blade vanishes immediately after it hits or misses its target, and it leaves no mark on its target if it deals damage.
After attacking with the blade, Bram can make a melee or ranged weapon attack with a second psychic blade as a bonus action on the same turn, provided his other hand is free to create it. The damage die of this bonus attack is 1d4, instead of 1d6.
Shortsword: 1d6+3 piercing damage
Pyschic Blades: Attack (DEX): +6 to hit, 1d6+3 psychic damage. 60 ft range.
Pyschic Blades: Attack (DEX): +6 to hit, roll:1d6+3 psychic damage. 60 ft range.
Cunning Action