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Fermented Mummy in Dungeons & Dragons 5e

Homebrew, Dungeon Dad

Fermented Mummy CR: 4

Medium undead, lawful evil
Armor Class: 14 (Natural Armor)
Hit Points: 75 (10d8 + 30)
Speed: 30 ft

STR

16 +3

DEX

10 +0

CON

16 +3

INT

16 +3

WIS

12 +1

CHA

14 +2

Saving Throws: Wisdom +3, Charisma +4
Damage Vulnerabilities: Fire
Damage Resistances: Bludgeoning, Piercing, & Slashing from Nonmagical Attacks
Damage Immunities: Cold, Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: Darkvision 60', Passive Perception 11
Languages: Any languages it knew in life
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +2

Magic Resistance. The mummy has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The mummy uses its dreadful glare and makes one attack with its intoxicating fist.

Intoxicating Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage and 13 (2d12) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be poisoned. While poisoned in this way, the target’s blood alcohol level increases rapidly and they become intoxicated. The creature exudes a strong, sweet scent of fermentation. Their speech becomes slurred, and their movement is staggered and clumsy, reducing their speed by half. If the effects of the poison are not cured within 12 hours, the victim dies and rises as a fermented mummy 1d4 hours later. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 14 Wisdom saving throw or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies, but not mummy lords, for the next 24 hours.

Bonus Actions

Animate Dead (1/Day). The mummy can cast the Animate Dead spell.


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