Homebrew
Immutable Form. The golem is immune to any spell or effect that would alter its form. False Appearance. While the Golem remains motionless, it is indistinguishable from an inanimate statue. Infernal Core. The core that empowers this golem is infernal in origin. While in Hell or an area of extreme heat (such as a volcanic region or a fire-infused plane), the golem absorbs the ambient heat to fuel itself. At the start of each of its turns, the golem regains 1d10 hit points, and its movement speed increases by 5 feet. This effect is nullified for 1 turn if the golem is cooled by an effect such as water or taking cold damage.
Multiattack. The golem makes two Halberd Strikes or one Halberd Strike and either a Tail Strike or aTail Swipe. Halberd Strike The golem strikes one creature with the Halberd. Reach: 10ft Hit: +7 Damage: 1d10+5 Slashing damage Tail Strike The golem strikes one creature with its stone tail. Reach: 10ft. Hit: +7 Damage: 1d6+5 Bludgeoning damage. On a succesfull hit, the creature makes a Strength saving throw, on a fail the creature is pushed back 10ft. Tail swipe The golem swipes its tale in a 10ft cone in front of it, every creature has to make a Dexterity saving throw (DC 13), taking 1d4+5 Bludgeoning damage, pushed back 5ft and knocked prone on a fail, or take half the damage and are not affected by the movement effects on a save.
Infernal Stone The golem can heat up to incredible temperatures for 1 minute, whoever strikes or touches them within 5ft of them, takes 1d6 fire damage for each succesfull hit.
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