Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Draugr Deathlord in Dungeons & Dragons 5e

Draugr Deathlord CR: 5

Medium undead, lawful evil
Armor Class: 18 (Armour Scraps)
Hit Points: 112 (15d8+45) 15d8+45
Speed: 30 ft

STR

18 +4

DEX

14 +2

CON

16 +3

INT

10 +0

WIS

16 +3

CHA

5 -3

Damage Vulnerabilities: Radiance
Damage Resistances: Frost, Necrotic
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 Ft, passive Perception 13
Languages: Ancient Nordic
Challenge Rating: 5

The Draugr Deathlord has the innate ability to shout and has learned three shouts:

1/day: Frost Breath. Breathes frigid air in a 30-foot cone. All creatures in that area must make a Constitution saving throw (DC 13). A creature takes 6d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this shout becomes a frozen statue until it thaws. Ice forms on any liquid surface within the area of this shout. Each creature that fails the saving throw while standing on the ground is also restrained as its legs are encased in ice, binding them to the ground. A restrained creature can use its action to make a Strength check (DC 13). On a success, it frees itself.

2/day: Disarm. Forces one creature of its choice within 10 feet of it to make a Strength saving throw (DC 13), dropping one item it is holding on a failed save. The item, such as a weapon or a shield, falls to the ground in a random place within 20 feet of the target.

3/day: Unrelenting Force. Uses the power of its voice to stagger all creatures in a 15-foot cone originating from it. Those creatures must succeed on a Strength saving throw (DC 13) or take 2d8 thunder damage and be pushed 10 feet away from it. A creature that succeeds on the save takes half as much damage and isn’t pushed. Creatures failing the saving throw take an additional 1d8 thunder damage and are knocked prone in addition to being pushed.


Undead Fortitude. If damage reduces the draugr to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the draugr drops to 1 hit point instead.

Actions

Ancient Nord Battleaxe. Melee Weapon Attack: +6 to hit d20+6 , reach 5 ft, one target. Hit: (1d12 + 5) 1d12+5 slashing damage.   Ancient Nord Warbow. Ranged Weapon Attack: +4 to hit 1d20+4 , reach 80/320 ft, one target. Hit: (1d10 + 2) 1d10+2 piercing damage. (Ancient Nord Arrows)

Legendary Actions

(1) The Dragur Deathlord can shout as a legendary action, choosing from it's available shouts remaining. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Dragur Deathlord regains spent legendary actions at the start of its turn.

Harvesting: Bone Meal (4), Black Soul

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems