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Boar CR: 1/4

Medium beast, unaligned
Armor Class: 11 (natural armour)
Hit Points: 11 (2d8+2) 2d8+2
Speed: 40 ft

STR

13 +1

DEX

11 +0

CON

12 +1

INT

2 -4

WIS

9 -1

CHA

5 -3

Senses: passive Perception 9
Challenge Rating: 1/4

Mount (domestic only). Boars have been trained to act as mounts for creatures smaller than them, a willing boar can be mounted using half your movement speed. The initiative of a boar changes to match yours when you mount it. While mounted, it moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A boar can move and act even on the turn that you mount it. If an effect moves your boar against its will while you're on it, you must succeed on a DC 10 Dexterity saving throw or fall off the boar, landing prone in a space within 5 feet of it. If you're knocked prone while mounted, you must make the same saving throw. If your boar is knocked prone, you can use your reaction to dismount it as it falls and land on your feet. Otherwise, you are dismounted and fall prone in a space within 5 feet it.   Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.   Charge (mounted only). If the boar moves 20 feet straight toward a target and the rider hits it with a Lance melee weapon attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.   Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Harvesting: Boar Tusk (2), Boar Meat, Lesser Soul

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