Remove these ads. Join the Worldbuilders Guild

Grendel

Medium monstrosity, Any

Armor Class 19 (natural armor)
Hit Points 190 20d8+100
Speed: 30 ft. (50 ft. with overdrive) ft Climb: 30 ft. (50 ft. with overdrive) ft

STR

20
( +5 )

DEX

16
( +3 )

CON

20
( +5 )

INT

11
( +0 )

WIS

16
( +3 )

CHA

9
( -1 )

Skills Athletics +9, Perception +7, Stealth +7, Survival +7
Damage Resistances Poison, Necrotic
Damage Immunities Lightning
Condition Immunities Charmed, Disease, Exhaustion, Frightened
Senses Passive Perception 17
Languages common
Challenge Rating 11
Proficiency Bonus +4

Upper. When Grendel would take lightning damage, his Overpower and Relentless Endurance features immediately recharge.   Lightning Absorption. Whenever Grendel is subjected to lightning damage, he takes no damage and instead regains a number of hit points equal to the lightning damage dealt.   Relentless Endurance (Recharges after Finishing a Short or Long Rest). When Grendel is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead.   Pack Tactics. Grendel has advantage on attack rolls if at least one ally is within 5 feet of the creature he's attacking and the ally doesn't have the incapacitated condition.   Brute. A melee weapon deals one extra die of its damage when Grendel hits with it (included in the attack).   Raw Agility. When Grendel moves on his turn in combat, he can double his speed until the end of the turn. Once he uses this trait, he can’t use it again unless he moves 0 feet on one of his turns.   Charge. If the Grendel moves at least 10 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 11 (2d10) damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Multiattack. Grendel makes three Battleaxe attacks.   Battleaxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 18 (2d8 + 9) slashing damage if Grendel is in overpower.

Bonus Actions

Overpower (Recharges after Finishing a Short or Long Rest). Grendel enters a state of increased power that lasts for 1 minute or until he has the incapacitated condition. While in overpower, Grendel gains the following benefits:

  • Grendel has advantage on Strength checks and Strength saving throws.
  • When Grendel makes a melee weapon attack, he gains a +4 bonus to the damage roll.
  • Grendel's speed increases to 50 feet.
Aggressive. As a bonus action, Grendel can move up to his speed toward a hostile creature he can see.

Reactions

Self-Preservation. In response to being hit by a weapon attack, Grendel reduces the damage by 11 (2d10).


Created by

Mortician.

Statblock Type

NPC Sheet

Link/Embed