Homebrew
Cast. INT
Attack Bonus. +4
Spell Save. 14
A magically inclined turned may use the following spells:
Amphibious. The turned can breathe air and water.
Sense Magic. The turned senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.
Multiattack. The turned makes two attacks. One with a pincer and one with a weapon or spell.
Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 2) piercing damage.
The creature is somewhat intelligent and will adapt its strategy to fit the fight.
If necessary, the creature will retreat and call in reinforcements. If there allies, it will try to set up a flanking.
Spellcasters will heavily utilize cover.
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